Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
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@ -57,7 +57,7 @@ class ResourceFormatImporter : public ResourceFormatLoader {
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public:
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static ResourceFormatImporter *get_singleton() { return singleton; }
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
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virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
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