Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
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@ -41,13 +41,13 @@ class EditorInspector;
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class ImportDefaultsEditor : public VBoxContainer {
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GDCLASS(ImportDefaultsEditor, VBoxContainer)
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OptionButton *importers;
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Button *save_defaults;
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Button *reset_defaults;
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OptionButton *importers = nullptr;
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Button *save_defaults = nullptr;
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Button *reset_defaults = nullptr;
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EditorInspector *inspector;
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EditorInspector *inspector = nullptr;
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ImportDefaultsEditorSettings *settings;
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ImportDefaultsEditorSettings *settings = nullptr;
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void _update_importer();
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void _importer_selected(int p_index);
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