Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rename `hint_tooltip` to `tooltip_text` & setter getter
This commit is contained in:
@ -41,7 +41,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
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// Extract all translatable strings using the parsed tree from GDSriptParser.
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// The strategy is to find all ExpressionNode and AssignmentNode from the tree and extract strings if relevant, i.e
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// Search strings in ExpressionNode -> CallNode -> tr(), set_text(), set_placeholder() etc.
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// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
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// Search strings in AssignmentNode -> text = "__", tooltip_text = "__" etc.
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Error err;
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Ref<Resource> loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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@ -221,7 +221,7 @@ void GDScriptEditorTranslationParserPlugin::_assess_assignment(GDScriptParser::A
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}
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if (assignment_patterns.has(assignee_name) && p_assignment->assigned_value->type == GDScriptParser::Node::LITERAL) {
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// If the assignment is towards one of the extract patterns (text, hint_tooltip etc.), and the value is a string literal, we collect the string.
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// If the assignment is towards one of the extract patterns (text, tooltip_text etc.), and the value is a string literal, we collect the string.
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ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_assignment->assigned_value)->value);
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} else if (assignee_name == fd_filters && p_assignment->assigned_value->type == GDScriptParser::Node::CALL) {
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// FileDialog.filters accepts assignment in the form of PackedStringArray. For example,
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@ -330,10 +330,10 @@ void GDScriptEditorTranslationParserPlugin::_extract_fd_literals(GDScriptParser:
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GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {
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assignment_patterns.insert("text");
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assignment_patterns.insert("placeholder_text");
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assignment_patterns.insert("hint_tooltip");
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assignment_patterns.insert("tooltip_text");
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first_arg_patterns.insert("set_text");
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first_arg_patterns.insert("set_tooltip");
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first_arg_patterns.insert("set_tooltip_text");
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first_arg_patterns.insert("set_placeholder");
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first_arg_patterns.insert("add_tab");
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first_arg_patterns.insert("add_check_item");
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@ -451,7 +451,7 @@ bool EditorFileSystemImportFormatSupportQueryBlend::query() {
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configure_blender_dialog->set_ok_button_text(TTR("Confirm Path"));
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configure_blender_dialog->set_cancel_button_text(TTR("Disable '.blend' Import"));
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configure_blender_dialog->get_cancel_button()->set_tooltip(TTR("Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings."));
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configure_blender_dialog->get_cancel_button()->set_tooltip_text(TTR("Disables Blender '.blend' files import for this project. Can be re-enabled in Project Settings."));
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configure_blender_dialog->connect("confirmed", callable_mp(this, &EditorFileSystemImportFormatSupportQueryBlend::_path_confirmed));
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browse_dialog = memnew(EditorFileDialog);
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@ -139,7 +139,7 @@ namespace GodotTools.Build
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_errorsBtn = new Button
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{
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HintTooltip = "Show Errors".TTR(),
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TooltipText = "Show Errors".TTR(),
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Icon = GetThemeIcon("StatusError", "EditorIcons"),
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ExpandIcon = false,
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ToggleMode = true,
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@ -151,7 +151,7 @@ namespace GodotTools.Build
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_warningsBtn = new Button
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{
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HintTooltip = "Show Warnings".TTR(),
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TooltipText = "Show Warnings".TTR(),
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Icon = GetThemeIcon("NodeWarning", "EditorIcons"),
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ExpandIcon = false,
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ToggleMode = true,
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@ -433,7 +433,7 @@ namespace GodotTools
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_toolBarBuildButton = new Button
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{
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Text = "Build",
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HintTooltip = "Build Solution".TTR(),
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TooltipText = "Build Solution".TTR(),
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FocusMode = Control.FocusModeEnum.None,
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Shortcut = buildSolutionShortcut,
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ShortcutInTooltip = true
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@ -110,7 +110,7 @@ NavigationMeshEditor::NavigationMeshEditor() {
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button_reset->set_flat(true);
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bake_hbox->add_child(button_reset);
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// No button text, we only use a revert icon which is set when entering the tree.
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button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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button_reset->set_tooltip_text(TTR("Clear the navigation mesh."));
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button_reset->connect("pressed", callable_mp(this, &NavigationMeshEditor::_clear_pressed));
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bake_info = memnew(Label);
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@ -60,7 +60,7 @@ public:
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_3d_space_switch = memnew(Button);
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_3d_space_switch->set_text(TTR("3D"));
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_3d_space_switch->set_tooltip(TTR("Toggles whether the noise preview is computed in 3D space."));
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_3d_space_switch->set_tooltip_text(TTR("Toggles whether the noise preview is computed in 3D space."));
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_3d_space_switch->set_toggle_mode(true);
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_3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH);
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_3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH);
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@ -99,7 +99,7 @@ OpenXRActionEditor::OpenXRActionEditor(Ref<OpenXRAction> p_action) {
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// maybe add dropdown to edit our toplevel paths, or do we deduce them from our suggested bindings?
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rem_action = memnew(Button);
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rem_action->set_tooltip(TTR("Remove action"));
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rem_action->set_tooltip_text(TTR("Remove action"));
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rem_action->connect("pressed", callable_mp(this, &OpenXRActionEditor::_on_remove_action));
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rem_action->set_flat(true);
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add_child(rem_action);
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@ -315,13 +315,13 @@ OpenXRActionMapEditor::OpenXRActionMapEditor() {
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add_action_set = memnew(Button);
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add_action_set->set_text(TTR("Add Action Set"));
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add_action_set->set_tooltip(TTR("Add an action set."));
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add_action_set->set_tooltip_text(TTR("Add an action set."));
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add_action_set->connect("pressed", callable_mp(this, &OpenXRActionMapEditor::_on_add_action_set));
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top_hb->add_child(add_action_set);
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add_interaction_profile = memnew(Button);
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add_interaction_profile->set_text(TTR("Add profile"));
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add_interaction_profile->set_tooltip(TTR("Add an interaction profile."));
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add_interaction_profile->set_tooltip_text(TTR("Add an interaction profile."));
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add_interaction_profile->connect("pressed", callable_mp(this, &OpenXRActionMapEditor::_on_add_interaction_profile));
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top_hb->add_child(add_interaction_profile);
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@ -330,13 +330,13 @@ OpenXRActionMapEditor::OpenXRActionMapEditor() {
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save_as = memnew(Button);
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save_as->set_text(TTR("Save"));
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save_as->set_tooltip(TTR("Save this OpenXR action map."));
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save_as->set_tooltip_text(TTR("Save this OpenXR action map."));
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save_as->connect("pressed", callable_mp(this, &OpenXRActionMapEditor::_on_save_action_map));
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top_hb->add_child(save_as);
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_default = memnew(Button);
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_default->set_text(TTR("Reset to Default"));
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_default->set_tooltip(TTR("Reset to default OpenXR action map."));
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_default->set_tooltip_text(TTR("Reset to default OpenXR action map."));
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_default->connect("pressed", callable_mp(this, &OpenXRActionMapEditor::_on_reset_to_default_layout));
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top_hb->add_child(_default);
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@ -194,13 +194,13 @@ OpenXRActionSetEditor::OpenXRActionSetEditor(Ref<OpenXRActionMap> p_action_map,
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action_set_hb->add_child(action_set_priority);
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add_action = memnew(Button);
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add_action->set_tooltip("Add Action.");
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add_action->set_tooltip_text("Add Action.");
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add_action->connect("pressed", callable_mp(this, &OpenXRActionSetEditor::_on_add_action));
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add_action->set_flat(true);
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action_set_hb->add_child(add_action);
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rem_action_set = memnew(Button);
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rem_action_set->set_tooltip("Remove Action Set.");
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rem_action_set->set_tooltip_text("Remove Action Set.");
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rem_action_set->connect("pressed", callable_mp(this, &OpenXRActionSetEditor::_on_remove_action_set));
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rem_action_set->set_flat(true);
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action_set_hb->add_child(rem_action_set);
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