Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
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@ -678,6 +678,8 @@ public:
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virtual int particles_get_draw_passes(RID p_particles) const = 0;
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virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
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virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;
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/* GLOBAL VARIABLES */
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virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
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