Add CLIP_SPACE_FAR built-in to spatial shader
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@ -44,6 +44,7 @@ LIGHTMAP_BICUBIC_FILTER = false
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#define M_PI 3.14159265359
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#define SHADER_IS_SRGB true
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#define SHADER_SPACE_FAR -1.0
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#include "stdlib_inc.glsl"
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@ -583,6 +584,7 @@ void main() {
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/* clang-format on */
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#define SHADER_IS_SRGB true
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#define SHADER_SPACE_FAR -1.0
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#define FLAGS_NON_UNIFORM_SCALE (1 << 4)
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