2D lighting seems more or less complete.

This commit is contained in:
Juan Linietsky
2019-07-07 01:49:40 -03:00
parent a7b2ac7bb1
commit f04359e70f
10 changed files with 173 additions and 94 deletions

View File

@ -958,11 +958,9 @@ public:
enum CanvasLightShadowFilter {
CANVAS_LIGHT_FILTER_NONE,
CANVAS_LIGHT_FILTER_PCF3,
CANVAS_LIGHT_FILTER_PCF5,
CANVAS_LIGHT_FILTER_PCF7,
CANVAS_LIGHT_FILTER_PCF9,
CANVAS_LIGHT_FILTER_PCF13,
CANVAS_LIGHT_FILTER_MAX
};
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;