2D lighting seems more or less complete.
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@ -958,11 +958,9 @@ public:
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enum CanvasLightShadowFilter {
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CANVAS_LIGHT_FILTER_NONE,
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CANVAS_LIGHT_FILTER_PCF3,
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CANVAS_LIGHT_FILTER_PCF5,
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CANVAS_LIGHT_FILTER_PCF7,
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CANVAS_LIGHT_FILTER_PCF9,
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CANVAS_LIGHT_FILTER_PCF13,
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CANVAS_LIGHT_FILTER_MAX
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};
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virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
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