Merge pull request #63168 from Levrault/master
Fix: InputEventJoypadMotion should trigger only once on a vslider
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@ -295,7 +295,18 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (!items.is_empty()) {
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Input *input = Input::get_singleton();
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
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Ref<InputEventJoypadButton> joypadbutton_event = p_event;
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bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
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if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_down", true)) {
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return;
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}
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set_process_internal(true);
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}
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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@ -328,6 +339,12 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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} else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) {
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if (is_joypad_event) {
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if (!input->is_action_just_pressed("ui_up", true)) {
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return;
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}
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set_process_internal(true);
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}
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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@ -907,6 +924,82 @@ void PopupMenu::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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Input *input = Input::get_singleton();
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if (input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
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gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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set_process_internal(false);
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return;
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}
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gamepad_event_delay_ms -= get_process_delta_time();
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if (gamepad_event_delay_ms <= 0) {
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if (input->is_action_pressed("ui_down")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over + 1;
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if (search_from >= items.size()) {
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search_from = 0;
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}
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bool match_found = false;
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for (int i = search_from; i < items.size(); i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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if (!match_found) {
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// If the last item is not selectable, try re-searching from the start.
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for (int i = 0; i < search_from; i++) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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if (input->is_action_pressed("ui_up")) {
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gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
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int search_from = mouse_over - 1;
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if (search_from < 0) {
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search_from = items.size() - 1;
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}
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bool match_found = false;
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for (int i = search_from; i >= 0; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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match_found = true;
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break;
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}
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}
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if (!match_found) {
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// If the first item is not selectable, try re-searching from the end.
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for (int i = items.size() - 1; i >= search_from; i--) {
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if (!items[i].separator && !items[i].disabled) {
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mouse_over = i;
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emit_signal(SNAME("id_focused"), i);
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scroll_to_item(i);
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control->queue_redraw();
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break;
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}
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}
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}
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}
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}
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// Only used when using operating system windows.
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if (!activated_by_keyboard && !is_embedded() && autohide_areas.size()) {
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Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position();
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