Fix rest translation space in LookAtModifier3D
(cherry picked from commit 78fbe37f4b)
This commit is contained in:
committed by
Rémi Verschelde
parent
63eb2b06d6
commit
f00048fa79
@ -502,10 +502,10 @@ void LookAtModifier3D::_process_modification() {
|
|||||||
int parent_bone = skeleton->get_bone_parent(bone);
|
int parent_bone = skeleton->get_bone_parent(bone);
|
||||||
if (parent_bone < 0) {
|
if (parent_bone < 0) {
|
||||||
bone_rest_space = skeleton->get_global_transform();
|
bone_rest_space = skeleton->get_global_transform();
|
||||||
bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
|
bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
|
||||||
} else {
|
} else {
|
||||||
bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone);
|
bone_rest_space = skeleton->get_global_transform() * skeleton->get_bone_global_pose(parent_bone);
|
||||||
bone_rest_space.origin += skeleton->get_bone_rest(bone).origin;
|
bone_rest_space.translate_local(skeleton->get_bone_rest(bone).origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate forward_vector and destination.
|
// Calculate forward_vector and destination.
|
||||||
|
|||||||
Reference in New Issue
Block a user