Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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@ -121,7 +121,7 @@ protected:
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void _take_over_path(const String& p_path);
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public:
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virtual bool can_reload_from_file();
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virtual bool editor_can_reload_from_file();
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virtual void reload_from_file();
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void register_owner(Object *p_owner);
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