Modified light rendering to make it more compatible.
Modified polygon management to make it more compatible with MoltenVK
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@ -965,7 +965,6 @@ public:
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virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) = 0;
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virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size) = 0;
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virtual void canvas_light_set_shadow_gradient_length(RID p_light, float p_length) = 0;
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virtual void canvas_light_set_shadow_filter(RID p_light, CanvasLightShadowFilter p_filter) = 0;
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virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
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virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;
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