Changes to how node paths are selected from property, allowing setting a hint.
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@ -34,6 +34,9 @@ protected:
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static void _bind_methods();
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public:
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virtual void set_tree(AnimationTree *p_player);
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void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
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void set_blend_point_position(int p_point, float p_position);
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void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
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