[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@ -260,12 +260,12 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
activate->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
activate->connect(SceneStringName(pressed), callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
clear_button->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
clear_button->connect(SceneStringName(pressed), callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_spacer();

View File

@ -116,7 +116,7 @@ MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
button = EditorNode::get_bottom_panel()->add_item(TTR("Replication"), repl_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_replication_bottom_panel", TTR("Toggle Replication Bottom Panel")));
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
repl_editor->get_pin()->connect(SceneStringName(pressed), callable_mp(this, &MultiplayerEditorPlugin::_pinned));
debugger.instantiate();
debugger->connect("open_request", callable_mp(this, &MultiplayerEditorPlugin::_open_request));
}

View File

@ -244,7 +244,7 @@ ReplicationEditor::ReplicationEditor() {
vb->add_child(hb);
add_pick_button = memnew(Button);
add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
add_pick_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_pick_new_property));
add_pick_button->set_text(TTR("Add property to sync..."));
hb->add_child(add_pick_button);
@ -260,7 +260,7 @@ ReplicationEditor::ReplicationEditor() {
hb->add_child(np_line_edit);
add_from_path_button = memnew(Button);
add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
add_from_path_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_add_pressed));
add_from_path_button->set_text(TTR("Add from path"));
hb->add_child(add_from_path_button);