[Scene] Add SceneStringNames::pressed

This commit is contained in:
A Thousand Ships
2024-05-14 09:40:21 +02:00
parent 78cce1954d
commit ee79386f7b
147 changed files with 727 additions and 722 deletions

View File

@ -368,9 +368,9 @@ void ScreenSelect::_build_advanced_menu() {
button->add_theme_color_override("font_color", accent_color);
}
button->connect("pressed", callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
button->connect("pressed", callable_mp(static_cast<Window *>(popup), &Popup::hide));
button->connect(SceneStringName(pressed), callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
button->connect(SceneStringName(pressed), callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
button->connect(SceneStringName(pressed), callable_mp(static_cast<Window *>(popup), &Popup::hide));
}
}