D3D12: Get rid of DXIL.dll!
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@ -71,10 +71,6 @@ const GUID CLSID_D3D12DeviceFactoryGodot = { 0x114863bf, 0xc386, 0x4aee, { 0xb3,
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const GUID CLSID_D3D12DebugGodot = { 0xf2352aeb, 0xdd84, 0x49fe, { 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f } };
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const GUID CLSID_D3D12SDKConfigurationGodot = { 0x7cda6aca, 0xa03e, 0x49c8, { 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce } };
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extern "C" {
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char godot_nir_arch_name[32];
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}
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#ifdef PIX_ENABLED
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#if defined(__GNUC__)
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#define _MSC_VER 1800
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@ -86,10 +82,7 @@ char godot_nir_arch_name[32];
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#endif
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#endif
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RenderingContextDriverD3D12::RenderingContextDriverD3D12() {
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CharString cs = Engine::get_singleton()->get_architecture_name().ascii();
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memcpy(godot_nir_arch_name, (const char *)cs.get_data(), cs.size());
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}
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RenderingContextDriverD3D12::RenderingContextDriverD3D12() {}
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RenderingContextDriverD3D12::~RenderingContextDriverD3D12() {
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if (lib_d3d12) {
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