From ee2b1d0d4a9096d37fd5469830043212f9e48cb3 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 11 Sep 2025 16:56:03 +0200 Subject: [PATCH] Document the interaction between Light3D cull mask and GI/volumetric fog (cherry picked from commit 9317c8eb23562c4fb44dc0108c1cd97bd5301cc3) --- doc/classes/Light3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 4878599dbd5..82923befbcf 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -68,6 +68,7 @@ The light will affect objects in the selected layers. + [b]Note:[/b] The light cull mask is ignored by [VoxelGI], SDFGI, [LightmapGI], and volumetric fog. These will always render lights in a way that ignores the cull mask. See also [member VisualInstance3D.layers]. The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.