Dictionary editing does the comeback to the inspector, fixes #19046
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57
editor/editor_properties_array_dict.h
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57
editor/editor_properties_array_dict.h
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#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
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#define EDITOR_PROPERTIES_ARRAY_DICT_H
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#include "editor/editor_inspector.h"
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#include "editor/editor_spin_slider.h"
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#include "scene/gui/button.h"
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class EditorPropertyArrayObject : public Reference {
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GDCLASS(EditorPropertyArrayObject, Reference);
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Variant array;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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public:
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void set_array(const Variant &p_array);
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Variant get_array();
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EditorPropertyArrayObject();
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};
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class EditorPropertyArray : public EditorProperty {
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GDCLASS(EditorPropertyArray, EditorProperty)
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PopupMenu *change_type;
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bool updating;
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Ref<EditorPropertyArrayObject> object;
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int page_len;
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int page_idx;
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int changing_type_idx;
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Button *edit;
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VBoxContainer *vbox;
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EditorSpinSlider *length;
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EditorSpinSlider *page;
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HBoxContainer *page_hb;
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void _page_changed(double p_page);
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void _length_changed(double p_page);
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void _edit_pressed();
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void _property_changed(const String &p_prop, Variant p_value);
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void _change_type(Object *p_button, int p_index);
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void _change_type_menu(int p_index);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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virtual void update_property();
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EditorPropertyArray();
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};
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#endif // EDITOR_PROPERTIES_ARRAY_DICT_H
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