Dictionary editing does the comeback to the inspector, fixes #19046
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@ -31,7 +31,20 @@
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#include "editor_properties.h"
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#include "editor/editor_resource_preview.h"
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#include "editor_node.h"
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#include "editor_properties_array_dict.h"
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#include "scene/main/viewport.h"
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///////////////////// NULL /////////////////////////
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void EditorPropertyNil::update_property() {
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}
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EditorPropertyNil::EditorPropertyNil() {
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Label *label = memnew(Label);
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label->set_text("[null]");
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add_child(label);
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}
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///////////////////// TEXT /////////////////////////
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void EditorPropertyText::_text_changed(const String &p_string) {
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if (updating)
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@ -2273,6 +2286,10 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
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switch (p_type) {
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// atomic types
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case Variant::NIL: {
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EditorPropertyNil *editor = memnew(EditorPropertyNil);
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add_property_editor(p_path, editor);
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} break;
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case Variant::BOOL: {
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EditorPropertyCheck *editor = memnew(EditorPropertyCheck);
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add_property_editor(p_path, editor);
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@ -2633,22 +2650,36 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
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case Variant::DICTIONARY: {
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} break;
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case Variant::ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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// arrays
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case Variant::POOL_BYTE_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break; // 20
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case Variant::POOL_INT_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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case Variant::POOL_REAL_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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case Variant::POOL_STRING_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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case Variant::POOL_VECTOR2_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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case Variant::POOL_VECTOR3_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break; // 25
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case Variant::POOL_COLOR_ARRAY: {
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EditorPropertyArray *editor = memnew(EditorPropertyArray);
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add_property_editor(p_path, editor);
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} break;
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default: {}
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}
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