Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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@ -32,6 +32,7 @@
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#define MESH_STORAGE_DUMMY_H
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#include "servers/rendering/storage/mesh_storage.h"
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#include "servers/rendering/storage/utilities.h"
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namespace RendererDummy {
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@ -121,7 +122,11 @@ public:
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virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
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virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override {}
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virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
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/* OCCLUDER */
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void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
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};
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} // namespace RendererDummy
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