Add per-scene UndoRedo
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@ -37,6 +37,7 @@
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/2d/skeleton_2d.h"
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void AnimatedValuesBackup::update_skeletons() {
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@ -2046,7 +2047,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
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Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
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old_values->restore();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Anim Apply Reset"));
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ur->add_do_method(new_values.ptr(), "restore");
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ur->add_undo_method(old_values.ptr(), "restore");
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