Add per-scene UndoRedo
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@ -32,7 +32,9 @@
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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@ -215,7 +217,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
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return;
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Sphere Shape Radius"));
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ur->add_do_method(s, "set_radius", s->get_radius());
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ur->add_undo_method(s, "set_radius", p_restore);
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@ -229,7 +231,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
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return;
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Box Shape Size"));
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ur->add_do_method(s, "set_size", s->get_size());
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ur->add_undo_method(s, "set_size", p_restore);
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@ -247,7 +249,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
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return;
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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if (p_id == 0) {
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ur->create_action(TTR("Change Cylinder Radius"));
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ur->add_do_method(s, "set_radius", s->get_radius());
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@ -272,7 +274,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
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return;
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}
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UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
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Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
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if (p_id == 0) {
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ur->create_action(TTR("Change Torus Inner Radius"));
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ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
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