Handle 16 bit PNG files in sRGB format

This commit is contained in:
Johan Rastén
2020-07-09 20:59:38 +02:00
parent 006bb33b79
commit e7e632cbed
3 changed files with 10 additions and 4 deletions

View File

@ -58,7 +58,7 @@ static bool check_error(const png_image &image) {
return false;
}
Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) {
Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear, Ref<Image> p_image) {
png_image png_img;
zeromem(&png_img, sizeof(png_img));
png_img.version = PNG_IMAGE_VERSION;
@ -99,6 +99,11 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) {
return ERR_UNAVAILABLE;
}
if (!p_force_linear) {
// assume 16 bit pngs without sRGB or gAMA chunks are in sRGB format
png_img.flags |= PNG_IMAGE_FLAG_16BIT_sRGB;
}
const png_uint_32 stride = PNG_IMAGE_ROW_STRIDE(png_img);
Vector<uint8_t> buffer;
Error err = buffer.resize(PNG_IMAGE_BUFFER_SIZE(png_img, stride));