Removed splits in Polygon editor, replace by internal vertices and polygon support.

This commit is contained in:
Juan Linietsky
2019-01-08 19:10:24 -03:00
parent d8c40bccbb
commit e46f28e02d
9 changed files with 766 additions and 224 deletions

View File

@ -514,7 +514,7 @@ public:
return (cn.cross(an) > 0) == orientation;
}
static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
//static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
@ -815,6 +815,36 @@ public:
return sum > 0.0f;
}
/* alternate implementation that should be faster */
static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
int c = p_polygon.size();
if (c < 3)
return false;
const Vector2 *p = p_polygon.ptr();
Vector2 further_away(-1e20, -1e20);
Vector2 further_away_opposite(1e20, 1e20);
for (int i = 0; i < c; i++) {
further_away.x = MAX(p[i].x, further_away.x);
further_away.y = MAX(p[i].y, further_away.y);
further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
}
further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point
int intersections = 0;
for (int i = 0; i < c; i++) {
const Vector2 &v1 = p[i];
const Vector2 &v2 = p[(i + 1) % c];
if (segment_intersects_segment_2d(v1, v2, p_point, further_away, NULL)) {
intersections++;
}
}
return (intersections & 1);
}
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry