Added all missing VisualServer bindings

- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
This commit is contained in:
Marc Gilleron
2018-01-20 16:18:51 +01:00
parent f5234e70be
commit e415fd05bb
5 changed files with 345 additions and 5 deletions

View File

@ -785,6 +785,10 @@ public:
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;
Array _instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario = RID()) const;
Array _instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
Array _instances_cull_convex_bind(const Array &p_convex, RID p_scenario = RID()) const;
enum InstanceFlags {
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_MAX
@ -1012,6 +1016,22 @@ VARIANT_ENUM_CAST(VisualServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(VisualServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(VisualServer::RenderInfo);
VARIANT_ENUM_CAST(VisualServer::Features);
VARIANT_ENUM_CAST(VisualServer::MultimeshTransformFormat);
VARIANT_ENUM_CAST(VisualServer::MultimeshColorFormat);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightOmniShadowDetail);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(VisualServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(VisualServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(VisualServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(VisualServer::EnvironmentBG);
VARIANT_ENUM_CAST(VisualServer::EnvironmentDOFBlurQuality);
VARIANT_ENUM_CAST(VisualServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(VisualServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOQuality);
VARIANT_ENUM_CAST(VisualServer::EnvironmentSSAOBlur);
VARIANT_ENUM_CAST(VisualServer::InstanceFlags);
VARIANT_ENUM_CAST(VisualServer::ShadowCastingSetting);
//typedef VisualServer VS; // makes it easier to use
#define VS VisualServer