Overhaul the top sections of the class reference (Physics classes)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SoftBody3D" inherits="MeshInstance3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A soft mesh physics body.
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A deformable 3D physics mesh.
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</brief_description>
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<description>
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A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
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[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies).
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A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
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[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).
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</description>
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<tutorials>
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<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>
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