Add GLES2 2D renderer + Linux display manager

First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
This commit is contained in:
lawnjelly
2020-11-18 18:11:30 +00:00
committed by Hugo Locurcio
parent d046817536
commit e3491a3744
88 changed files with 41666 additions and 358 deletions

23
drivers/gl_context/SCsub Normal file
View File

@ -0,0 +1,23 @@
#!/usr/bin/env python
Import("env")
if env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"glad.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
env.Append(CPPDEFINES=["GLES_OVER_GL"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")