Add GLES2 2D renderer + Linux display manager

First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
This commit is contained in:
lawnjelly
2020-11-18 18:11:30 +00:00
committed by Hugo Locurcio
parent d046817536
commit e3491a3744
88 changed files with 41666 additions and 358 deletions

View File

@ -15,6 +15,8 @@ from collections import OrderedDict
# Local
import methods
import glsl_builders
import gles_builders
from platform_methods import run_in_subprocess
# Scan possible build platforms
@ -706,6 +708,26 @@ if selected_platform in platform_list:
}
env.Append(BUILDERS=GLSL_BUILDERS)
if not env["platform"] == "server": # FIXME: detect GLES3
env.Append(
BUILDERS={
"GLES3_GLSL": env.Builder(
action=run_in_subprocess(gles_builders.build_gles3_headers),
suffix="glsl.gen.h",
src_suffix=".glsl",
)
}
)
env.Append(
BUILDERS={
"GLES2_GLSL": env.Builder(
action=run_in_subprocess(gles_builders.build_gles2_headers),
suffix="glsl.gen.h",
src_suffix=".glsl",
)
}
)
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)