Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
This commit is contained in:
22
SConstruct
22
SConstruct
@ -15,6 +15,8 @@ from collections import OrderedDict
|
||||
# Local
|
||||
import methods
|
||||
import glsl_builders
|
||||
import gles_builders
|
||||
from platform_methods import run_in_subprocess
|
||||
|
||||
# Scan possible build platforms
|
||||
|
||||
@ -706,6 +708,26 @@ if selected_platform in platform_list:
|
||||
}
|
||||
env.Append(BUILDERS=GLSL_BUILDERS)
|
||||
|
||||
if not env["platform"] == "server": # FIXME: detect GLES3
|
||||
env.Append(
|
||||
BUILDERS={
|
||||
"GLES3_GLSL": env.Builder(
|
||||
action=run_in_subprocess(gles_builders.build_gles3_headers),
|
||||
suffix="glsl.gen.h",
|
||||
src_suffix=".glsl",
|
||||
)
|
||||
}
|
||||
)
|
||||
env.Append(
|
||||
BUILDERS={
|
||||
"GLES2_GLSL": env.Builder(
|
||||
action=run_in_subprocess(gles_builders.build_gles2_headers),
|
||||
suffix="glsl.gen.h",
|
||||
src_suffix=".glsl",
|
||||
)
|
||||
}
|
||||
)
|
||||
|
||||
scons_cache_path = os.environ.get("SCONS_CACHE")
|
||||
if scons_cache_path != None:
|
||||
CacheDir(scons_cache_path)
|
||||
|
||||
Reference in New Issue
Block a user