-Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
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@ -295,7 +295,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
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p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
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if (p_anim->node_cache[i]->bone_idx<0) {
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// broken track (unexisting bone)
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// broken track (nonexistent bone)
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p_anim->node_cache[i]->skeleton=NULL;
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p_anim->node_cache[i]->spatial=NULL;
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printf("bone is %ls\n", String(bone_name).c_str());
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