Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
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@ -101,6 +101,11 @@ public:
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NAVIGATION_EDGE_CONNECTION_COUNT,
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NAVIGATION_EDGE_FREE_COUNT,
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NAVIGATION_OBSTACLE_COUNT,
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PIPELINE_COMPILATIONS_CANVAS,
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PIPELINE_COMPILATIONS_MESH,
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PIPELINE_COMPILATIONS_SURFACE,
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PIPELINE_COMPILATIONS_DRAW,
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PIPELINE_COMPILATIONS_SPECIALIZATION,
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MONITOR_MAX
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};
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