Rename instance()->instantiate() when it's a verb
This commit is contained in:
@ -44,7 +44,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
|
||||
}
|
||||
|
||||
if (use_collision) {
|
||||
root_collision_shape.instance();
|
||||
root_collision_shape.instantiate();
|
||||
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
|
||||
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
|
||||
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
||||
@ -411,7 +411,7 @@ void CSGShape3D::_update_shape() {
|
||||
}
|
||||
}
|
||||
|
||||
root_mesh.instance();
|
||||
root_mesh.instantiate();
|
||||
//create surfaces
|
||||
|
||||
for (int i = 0; i < surfaces.size(); i++) {
|
||||
@ -498,7 +498,7 @@ void CSGShape3D::_notification(int p_what) {
|
||||
}
|
||||
|
||||
if (use_collision && is_root_shape()) {
|
||||
root_collision_shape.instance();
|
||||
root_collision_shape.instantiate();
|
||||
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
|
||||
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
|
||||
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
|
||||
|
||||
Reference in New Issue
Block a user