Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@ -44,7 +44,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
}
if (use_collision) {
root_collision_shape.instance();
root_collision_shape.instantiate();
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
@ -411,7 +411,7 @@ void CSGShape3D::_update_shape() {
}
}
root_mesh.instance();
root_mesh.instantiate();
//create surfaces
for (int i = 0; i < surfaces.size(); i++) {
@ -498,7 +498,7 @@ void CSGShape3D::_notification(int p_what) {
}
if (use_collision && is_root_shape()) {
root_collision_shape.instance();
root_collision_shape.instantiate();
root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());