Cleanup some things in shader editor code
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@ -41,6 +41,7 @@ class Shader : public Resource {
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OBJ_SAVE_TYPE(Shader);
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public:
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// Must be kept in sync with the List<String> of shader types in `servers/rendering/shader_types.cpp`.
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enum Mode {
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MODE_SPATIAL,
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MODE_CANVAS_ITEM,
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