Fix Determining Window for Touchscreen

DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
This commit is contained in:
Markus Sauermann
2022-10-17 00:59:51 +02:00
parent c241f1c523
commit e18107a57c
16 changed files with 25 additions and 40 deletions

View File

@ -262,7 +262,7 @@ public:
return scale;
}
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
virtual bool is_touchscreen_available() const;
// Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
// project setting hint.