Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
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@ -3671,7 +3671,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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drag_accum = 0;
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//last_drag_accum=0;
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drag_from = v_scroll->get_value();
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drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
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drag_touching = DisplayServer::get_singleton()->is_touchscreen_available();
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drag_touching_deaccel = false;
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if (drag_touching) {
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set_physics_process_internal(true);
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