Remove empty constructors and destructors from core/
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@ -43,8 +43,6 @@ class AStar3D : public RefCounted {
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friend class AStar2D;
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struct Point {
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Point() {}
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int64_t id = 0;
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Vector3 pos;
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real_t weight_scale = 0;
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@ -167,7 +165,6 @@ public:
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Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
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Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
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AStar3D() {}
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~AStar3D();
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};
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@ -226,7 +223,4 @@ public:
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Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
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Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
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AStar2D() {}
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~AStar2D() {}
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};
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