Avoid shading CanvasGroup nodes twice
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@ -8,6 +8,7 @@
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[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
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[codeblock]
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shader_type canvas_item;
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render_mode unshaded;
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uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
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