Avoid shading CanvasGroup nodes twice

This commit is contained in:
clayjohn
2023-02-03 15:40:19 -08:00
parent b0598dcdb7
commit dfbf439081
4 changed files with 6 additions and 1 deletions

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@ -8,6 +8,7 @@
[b]Note:[/b] The [CanvasGroup] uses a custom shader to read from the backbuffer to draw its children. Assigning a [Material] to the [CanvasGroup] overrides the builtin shader. To duplicate the behavior of the builtin shader in a custom [Shader] use the following:
[codeblock]
shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;