Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@ -193,7 +193,7 @@ private:
Set<Listener3D *> listeners;
struct CameraOverrideData {
Transform transform;
Transform3D transform;
enum Projection {
PROJECTION_PERSPECTIVE,
PROJECTION_ORTHOGONAL
@ -254,8 +254,8 @@ private:
List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
Transform physics_last_object_transform;
Transform physics_last_camera_transform;
Transform3D physics_last_object_transform;
Transform3D physics_last_camera_transform;
ObjectID physics_last_id;
bool physics_has_last_mousepos = false;
Vector2 physics_last_mousepos = Vector2(Math_INF, Math_INF);
@ -493,8 +493,8 @@ public:
void enable_camera_override(bool p_enable);
bool is_camera_override_enabled() const;
void set_camera_override_transform(const Transform &p_transform);
Transform get_camera_override_transform() const;
void set_camera_override_transform(const Transform3D &p_transform);
Transform3D get_camera_override_transform() const;
void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far);