Rename Transform to Transform3D in core
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@ -60,7 +60,7 @@ struct CSGBrush {
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// Create a brush from faces.
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void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
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void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
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void copy_from(const CSGBrush &p_brush, const Transform3D &p_xform);
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};
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struct CSGBrushOperation {
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@ -165,8 +165,8 @@ struct CSGBrushOperation {
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Vector<Vertex2D> vertices;
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Vector<Face2D> faces;
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Plane plane;
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Transform to_2D;
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Transform to_3D;
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Transform3D to_2D;
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Transform3D to_3D;
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float vertex_snap2 = 0.0;
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inline int _get_point_idx(const Vector2 &p_point);
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