Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
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@ -3518,7 +3518,7 @@ void AnimationTrackEditor::set_root(Node *p_root) {
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root = p_root;
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if (root) {
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root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT);
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root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
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}
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_update_tracks();
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