Add a visual editor to color picker.
This commit is contained in:
@ -28,6 +28,8 @@
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/*************************************************************************/
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#include "color_picker.h"
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#include "scene/gui/separator.h"
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#include "os/os.h"
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@ -40,13 +42,9 @@ void ColorPicker::_notification(int p_what) {
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_update_controls();
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} break;
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/* case NOTIFICATION_DRAW: {
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int w = get_constant("color_width");
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int h = ms.height;
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VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(0,0,w,h),color);
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} break;*/
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case NOTIFICATION_ENTER_TREE: {
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btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
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}
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}
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}
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@ -68,6 +66,9 @@ void ColorPicker::_update_controls() {
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void ColorPicker::set_color(const Color& p_color) {
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color=p_color;
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h=color.get_h();
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s=color.get_s();
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v=color.get_v();
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_update_color();
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}
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@ -77,7 +78,7 @@ void ColorPicker::set_edit_alpha(bool p_show) {
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edit_alpha=p_show;
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_update_controls();
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_update_color();
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color_box->update();
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sample->update();
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}
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bool ColorPicker::is_editing_alpha() const {
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@ -90,35 +91,14 @@ void ColorPicker::_value_changed(double) {
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if (updating)
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return;
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switch(mode) {
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case MODE_RGB: {
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for(int i=0;i<4;i++) {
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color.components[i] = scroll[i]->get_val() / 255.0;
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}
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} break;
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case MODE_HSV: {
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color.set_hsv( CLAMP(scroll[0]->get_val()/359,0,0.9972), scroll[1]->get_val()/100, scroll[2]->get_val()/100 );
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color.a=scroll[3]->get_val()/100.0;
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} break;
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case MODE_RAW: {
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for(int i=0;i<4;i++) {
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color.components[i] = scroll[i]->get_val();
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}
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} break;
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for(int i=0;i<3;i++) {
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color.components[i] = scroll[i]->get_val()/(raw_mode_enabled?1.0:255.0);
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}
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color.components[3] = scroll[3]->get_val()/255.0;
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html->set_text(color.to_html(edit_alpha && color.a<1));
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color_box->update();
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sample->update();
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emit_signal("color_changed",color);
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@ -138,62 +118,18 @@ void ColorPicker::_update_color() {
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updating=true;
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switch(mode) {
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case MODE_RAW: {
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static const char*_lt[4]={"R","G","B","A"};
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for(int i=0;i<4;i++) {
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scroll[i]->set_max(255);
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scroll[i]->set_step(0.01);
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scroll[i]->set_val(color.components[i]);
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labels[i]->set_text(_lt[i]);
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}
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} break;
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case MODE_RGB: {
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static const char*_lt[4]={"R","G","B","A"};
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for(int i=0;i<4;i++) {
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scroll[i]->set_max(255);
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scroll[i]->set_step(1);
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scroll[i]->set_val(color.components[i]*255);
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labels[i]->set_text(_lt[i]);
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}
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} break;
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case MODE_HSV: {
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static const char*_lt[4]={"H","S","V","A"};
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for(int i=0;i<4;i++) {
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labels[i]->set_text(_lt[i]);
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}
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scroll[0]->set_max(359);
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scroll[0]->set_step(0.01);
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scroll[0]->set_val( color.get_h()*359 );
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scroll[1]->set_max(100);
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scroll[1]->set_step(0.01);
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scroll[1]->set_val( color.get_s()*100 );
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scroll[2]->set_max(100);
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scroll[2]->set_step(0.01);
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scroll[2]->set_val( color.get_v()*100 );
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scroll[3]->set_max(100);
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scroll[3]->set_step(0.01);
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scroll[3]->set_val( color.a*100);
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} break;
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for(int i=0;i<4;i++) {
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scroll[i]->set_max(255);
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scroll[i]->set_step(0.01);
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if (raw_mode_enabled && i != 3)
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scroll[i]->set_val(color.components[i]);
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else
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scroll[i]->set_val(color.components[i]*255);
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}
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html->set_text(color.to_html(edit_alpha && color.a<1));
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color_box->update();
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sample->update();
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updating=false;
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}
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@ -203,38 +139,91 @@ Color ColorPicker::get_color() const {
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}
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void ColorPicker::set_mode(Mode p_mode) {
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ERR_FAIL_INDEX(p_mode,3);
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mode=p_mode;
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if (mode_box->get_selected()!=p_mode)
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mode_box->select(p_mode);
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void ColorPicker::set_raw_mode(bool p_enabled) {
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if (raw_mode_enabled==p_enabled)
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return;
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raw_mode_enabled=p_enabled;
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if (btn_mode->is_pressed()!=p_enabled)
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btn_mode->set_pressed(p_enabled);
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_update_controls();
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_update_color();
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}
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ColorPicker::Mode ColorPicker::get_mode() const {
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bool ColorPicker::is_raw_mode() const {
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return mode;
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return raw_mode_enabled;
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}
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void ColorPicker::_color_box_draw() {
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void ColorPicker::_sample_draw() {
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sample->draw_rect(Rect2(Point2(),Size2(256,20)),color);
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}
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color_box->draw_rect( Rect2( Point2(), color_box->get_size()), color);
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void ColorPicker::_uv_input(const InputEvent &ev)
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{
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if (ev.type == InputEvent::MOUSE_BUTTON) {
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const InputEventMouseButton &bev = ev.mouse_button;
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if (bev.pressed) {
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changing_color = true;
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float x = CLAMP((float)bev.x,0,256);
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float y = CLAMP((float)bev.y,0,256);
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s=x/256;
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v=1.0-y/256.0;
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} else {
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changing_color = false;
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}
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} else if (ev.type == InputEvent::MOUSE_MOTION) {
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const InputEventMouse &bev = ev.mouse_motion;
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if (!changing_color)
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return;
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float x = CLAMP((float)bev.x,0,256);
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float y = CLAMP((float)bev.y,0,256);
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s=x/256;
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v=1.0-y/256.0;
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}
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color.set_hsv(h,s,v,color.a);
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_update_color();
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emit_signal("color_changed", color);
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}
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void ColorPicker::_w_input(const InputEvent &ev)
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{
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if (ev.type == InputEvent::MOUSE_BUTTON) {
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const InputEventMouseButton &bev = ev.mouse_button;
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if (bev.pressed) {
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changing_color = true;
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h=((float)bev.y)/256.0;
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} else {
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changing_color = false;
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}
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} else if (ev.type == InputEvent::MOUSE_MOTION) {
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const InputEventMouse &bev = ev.mouse_motion;
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if (!changing_color)
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return;
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float y = CLAMP((float)bev.y,0,256);
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h=1.0-y/256.0;
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}
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uv_material->set_shader_param("H", h);
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color.set_hsv(h,s,v,color.a);
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_update_color();
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emit_signal("color_changed", color);
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}
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void ColorPicker::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_color","color"),&ColorPicker::set_color);
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ObjectTypeDB::bind_method(_MD("get_color"),&ColorPicker::get_color);
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ObjectTypeDB::bind_method(_MD("set_mode","mode"),&ColorPicker::set_mode);
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ObjectTypeDB::bind_method(_MD("get_mode"),&ColorPicker::get_mode);
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ObjectTypeDB::bind_method(_MD("set_raw_mode","mode"),&ColorPicker::set_raw_mode);
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ObjectTypeDB::bind_method(_MD("is_raw_mode"),&ColorPicker::is_raw_mode);
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ObjectTypeDB::bind_method(_MD("set_edit_alpha","show"),&ColorPicker::set_edit_alpha);
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ObjectTypeDB::bind_method(_MD("is_editing_alpha"),&ColorPicker::is_editing_alpha);
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ObjectTypeDB::bind_method(_MD("_value_changed"),&ColorPicker::_value_changed);
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ObjectTypeDB::bind_method(_MD("_html_entered"),&ColorPicker::_html_entered);
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ObjectTypeDB::bind_method(_MD("_color_box_draw"),&ColorPicker::_color_box_draw);
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ObjectTypeDB::bind_method(_MD("_sample_draw"),&ColorPicker::_sample_draw);
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ObjectTypeDB::bind_method(_MD("_uv_input"),&ColorPicker::_uv_input);
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ObjectTypeDB::bind_method(_MD("_w_input"),&ColorPicker::_w_input);
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ADD_SIGNAL( MethodInfo("color_changed",PropertyInfo(Variant::COLOR,"color")));
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}
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@ -242,29 +231,60 @@ void ColorPicker::_bind_methods() {
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ColorPicker::ColorPicker() {
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ColorPicker::ColorPicker() :
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BoxContainer(true) {
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//edit_alpha=false;
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updating=true;
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edit_alpha=true;
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raw_mode_enabled=false;
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changing_color=false;
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HBoxContainer *hb_smpl = memnew( HBoxContainer );
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btn_pick = memnew( ToolButton );
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sample = memnew( TextureFrame );
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sample->set_h_size_flags(SIZE_EXPAND_FILL);
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sample->connect("draw",this,"_sample_draw");
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hb_smpl->add_child(sample);
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hb_smpl->add_child(btn_pick);
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add_child(hb_smpl);
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HBoxContainer *hb_edit = memnew( HBoxContainer );
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uv_edit= memnew ( TextureFrame );
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Image i(256, 256, false, Image::FORMAT_RGB);
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for (int y=0;y<256;y++)
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for (int x=0;x<256;x++)
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i.put_pixel(x,y,Color());
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Ref<ImageTexture> t;
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t.instance();
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t->create_from_image(i);
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uv_edit->set_texture(t);
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uv_edit->set_ignore_mouse(false);
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uv_edit->set_custom_minimum_size(Size2(256,256));
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uv_edit->connect("input_event", this, "_uv_input");
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add_child(hb_edit);
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w_edit= memnew( TextureFrame );
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i = Image(15, 256, false, Image::FORMAT_RGB);
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for (int y=0;y<256;y++)
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for (int x=0;x<15;x++)
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i.put_pixel(x,y,Color());
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Ref<ImageTexture> tw;
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tw.instance();
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tw->create_from_image(i);
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w_edit->set_texture(tw);
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w_edit->set_ignore_mouse(false);
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w_edit->set_custom_minimum_size(Size2(15,256));
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w_edit->connect("input_event", this, "_w_input");
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hb_edit->add_child(uv_edit);
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hb_edit->add_child(memnew( VSeparator ));
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hb_edit->add_child(w_edit);
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VBoxContainer *vbl = memnew( VBoxContainer );
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add_child(vbl);
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mode_box = memnew( OptionButton );
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mode_box->add_item("RGB");
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mode_box->add_item("HSV");
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mode_box->add_item("RAW");
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mode_box->connect("item_selected",this,"set_mode");
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color_box=memnew( Control );
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color_box->set_v_size_flags(SIZE_EXPAND_FILL);
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vbl->add_child(color_box);
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color_box->connect("draw",this,"_color_box_draw");
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vbl->add_child(mode_box);
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VBoxContainer *vbr = memnew( VBoxContainer );
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add_child(vbr);
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@ -294,10 +314,14 @@ ColorPicker::ColorPicker() {
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vbr->add_child(hbc);
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}
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HBoxContainer *hhb = memnew( HBoxContainer );
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btn_mode = memnew( CheckButton );
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btn_mode->set_text("RAW Mode");
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btn_mode->connect("toggled", this, "set_raw_mode");
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hhb->add_child(btn_mode);
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vbr->add_child(hhb);
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html_num = memnew( Label );
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hhb->add_child(html_num);
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@ -309,11 +333,75 @@ ColorPicker::ColorPicker() {
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html->set_h_size_flags(SIZE_EXPAND_FILL);
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mode=MODE_RGB;
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_update_controls();
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_update_color();
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updating=false;
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const char *uv_shader_code=
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"vec3 nd1sl2=vec3(UV,0);\n"
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"uniform float H=0;\n"
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"float nd4sl0=H;\n"
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"float nd7sl0=nd1sl2.x;\n"
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"float nd7sl1=nd1sl2.y;\n"
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"float nd7sl2=nd1sl2.z;\n"
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"float nd2sl1def=-1;\n"
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"float nd2sl0=nd7sl1*nd2sl1def;\n"
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"float nd6sl1def=1;\n"
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"float nd6sl0=nd2sl0+nd6sl1def;\n"
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"vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);\n"
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"vec3 nd5sl0;\n"
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"{\n"
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" vec3 c = nd3sl0;\n"
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" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
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" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
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" nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
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"}\n"
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"COLOR.rgb=nd5sl0;";
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const char *w_shader_code=
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"vec3 nd1sl2=vec3(UV,0);\n"
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"float nd2sl0=nd1sl2.x;\n"
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"float nd2sl1=nd1sl2.y;\n"
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"float nd2sl2=nd1sl2.z;\n"
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"float nd3sl1def=1;\n"
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"float nd3sl2def=1;\n"
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"vec3 nd3sl0=vec3(nd2sl1,nd3sl1def,nd3sl2def);\n"
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"vec3 nd6sl0;\n"
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"{\n"
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" vec3 c = nd3sl0;\n"
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" vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
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" vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
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" nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
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"}\n"
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"COLOR.rgb=nd6sl0;";
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set_color(Color(1,1,1));
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uv_material.instance();
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Ref<Shader> s_uv = memnew( Shader(Shader::MODE_CANVAS_ITEM) );
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s_uv->set_code("", uv_shader_code, "");
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uv_material->set_shader(s_uv);
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uv_material->set_shader_param("H", h);
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w_material.instance();
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Ref<Shader> s_w = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
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s_w->set_code("", w_shader_code, "");
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w_material->set_shader(s_w);
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uv_edit->set_material(uv_material);
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w_edit->set_material(w_material);
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i.create(256,20,false,Image::FORMAT_RGB);
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for (int y=0;y<20;y++)
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for(int x=0;x<256;x++)
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if ((x/4+y/4)%2)
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i.put_pixel(x,y,Color(1,1,1));
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else
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i.put_pixel(x,y,Color(0.6,0.6,0.6));
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Ref<ImageTexture> t_smpl;
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t_smpl.instance();
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t_smpl->create_from_image(i);
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sample->set_texture(t_smpl);
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}
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@ -331,7 +419,7 @@ void ColorPickerButton::_color_changed(const Color& p_color) {
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void ColorPickerButton::pressed() {
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Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
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Size2 ms = Size2(300, picker->get_combined_minimum_size().height+10);
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popup->set_pos(get_global_pos()-Size2(0,ms.height));
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popup->set_size(ms);
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popup->popup();
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