PCK: Set VERSION_PATCH in header, factor out header magic

Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Joost Heitbrink
2019-11-30 17:22:22 +01:00
committed by Rémi Verschelde
parent 8454804972
commit dc61323b2c
10 changed files with 38 additions and 39 deletions

View File

@ -37,6 +37,11 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
// The current packed file format version number.
#define PACK_FORMAT_VERSION 1
class PackSource;
class PackedData {