Fix action exact match
This commit is contained in:
committed by
Nathan Franke
parent
8b8e858778
commit
dc1c4cfbfa
@ -86,7 +86,7 @@ Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2
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return Ref<InputEvent>((InputEvent *)this);
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}
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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return false;
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}
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@ -412,35 +412,32 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
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return ie;
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}
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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Ref<InputEventKey> key = p_event;
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if (key.is_null()) {
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return false;
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}
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bool match = false;
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if (get_keycode() == Key::NONE) {
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Key code = get_physical_keycode_with_modifiers();
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Key event_code = key->get_physical_keycode_with_modifiers();
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match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
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bool match;
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if (keycode != Key::NONE) {
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match = keycode == key->keycode;
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} else {
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Key code = get_keycode_with_modifiers();
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Key event_code = key->get_keycode_with_modifiers();
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match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
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match = get_physical_keycode() == key->get_physical_keycode();
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}
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if (p_exact_match) {
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match &= get_modifiers_mask() == key->get_modifiers_mask();
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}
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if (match) {
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bool pressed = key->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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if (r_pressed != nullptr) {
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*r_pressed = pressed;
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}
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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if (r_strength != nullptr) {
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*r_strength = strength;
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}
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if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
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if (r_raw_strength != nullptr) {
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*r_raw_strength = strength;
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}
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}
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return match;
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@ -585,24 +582,27 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
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return mb;
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}
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_null()) {
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return false;
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}
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bool match = mb->button_index == button_index;
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bool match = button_index == mb->button_index;
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if (p_exact_match) {
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match &= get_modifiers_mask() == mb->get_modifiers_mask();
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}
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if (match) {
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bool pressed = mb->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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if (r_pressed != nullptr) {
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*r_pressed = pressed;
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}
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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if (r_strength != nullptr) {
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*r_strength = strength;
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}
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if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
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if (r_raw_strength != nullptr) {
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*r_raw_strength = strength;
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}
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}
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@ -887,36 +887,40 @@ bool InputEventJoypadMotion::is_pressed() const {
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return Math::abs(axis_value) >= 0.5f;
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}
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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Ref<InputEventJoypadMotion> jm = p_event;
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if (jm.is_null()) {
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return false;
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}
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bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
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// Matches even if not in the same direction, but returns a "not pressed" event.
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bool match = axis == jm->axis;
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if (p_exact_match) {
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match &= (axis_value < 0) == (jm->axis_value < 0);
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}
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if (match) {
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float jm_abs_axis_value = Math::abs(jm->get_axis_value());
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bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
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bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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if (r_pressed != nullptr) {
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*r_pressed = pressed;
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}
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if (p_strength != nullptr) {
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if (r_strength != nullptr) {
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if (pressed) {
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if (p_deadzone == 1.0f) {
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*p_strength = 1.0f;
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*r_strength = 1.0f;
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} else {
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*p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
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*r_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
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}
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} else {
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*p_strength = 0.0f;
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*r_strength = 0.0f;
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}
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}
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if (p_raw_strength != nullptr) {
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if (r_raw_strength != nullptr) {
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if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
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*p_raw_strength = jm_abs_axis_value;
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*r_raw_strength = jm_abs_axis_value;
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} else {
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*p_raw_strength = 0.0f;
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*r_raw_strength = 0.0f;
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}
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}
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}
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@ -994,7 +998,7 @@ float InputEventJoypadButton::get_pressure() const {
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return pressure;
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}
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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Ref<InputEventJoypadButton> jb = p_event;
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if (jb.is_null()) {
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return false;
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@ -1003,15 +1007,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
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bool match = button_index == jb->button_index;
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if (match) {
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bool pressed = jb->is_pressed();
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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if (r_pressed != nullptr) {
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*r_pressed = pressed;
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}
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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if (r_strength != nullptr) {
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*r_strength = strength;
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}
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if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
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if (r_raw_strength != nullptr) {
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*r_raw_strength = strength;
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}
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}
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@ -1288,7 +1292,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
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return action == p_action;
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}
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
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Ref<InputEventAction> act = p_event;
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if (act.is_null()) {
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return false;
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@ -1297,15 +1301,15 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
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bool match = action == act->action;
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if (match) {
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bool pressed = act->pressed;
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if (p_pressed != nullptr) {
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*p_pressed = pressed;
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if (r_pressed != nullptr) {
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*r_pressed = pressed;
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}
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float strength = pressed ? 1.0f : 0.0f;
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if (p_strength != nullptr) {
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*p_strength = strength;
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if (r_strength != nullptr) {
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*r_strength = strength;
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}
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if (p_raw_strength != nullptr) {
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*p_raw_strength = strength;
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if (r_raw_strength != nullptr) {
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*r_raw_strength = strength;
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}
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}
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return match;
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