Fix GDScript exports having the wrong type of default value by converting it
Also, initialize elements of PoolArrays when resizing them in the editor. Fixes #26066.
This commit is contained in:
@ -418,13 +418,14 @@ void EditorPropertyArray::_length_changed(double p_page) {
|
||||
return;
|
||||
|
||||
Variant array = object->get_array();
|
||||
int previous_size = array.call("size");
|
||||
|
||||
array.call("resize", int(p_page));
|
||||
emit_changed(get_edited_property(), array, "", false);
|
||||
|
||||
if (array.get_type() == Variant::ARRAY) {
|
||||
if (subtype != Variant::NIL) {
|
||||
int size = array.call("size");
|
||||
for (int i = 0; i < size; i++) {
|
||||
for (int i = previous_size; i < size; i++) {
|
||||
if (array.get(i).get_type() == Variant::NIL) {
|
||||
Variant::CallError ce;
|
||||
array.set(i, Variant::construct(subtype, NULL, 0, ce));
|
||||
@ -432,7 +433,16 @@ void EditorPropertyArray::_length_changed(double p_page) {
|
||||
}
|
||||
}
|
||||
array = array.call("duplicate"); //dupe, so undo/redo works better
|
||||
} else {
|
||||
int size = array.call("size");
|
||||
// Pool*Array don't initialize their elements, have to do it manually
|
||||
for (int i = previous_size; i < size; i++) {
|
||||
Variant::CallError ce;
|
||||
array.set(i, Variant::construct(array.get(i).get_type(), NULL, 0, ce));
|
||||
}
|
||||
}
|
||||
|
||||
emit_changed(get_edited_property(), array, "", false);
|
||||
object->set_array(array);
|
||||
update_property();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user