ARKit for Godot 3.2

This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
This commit is contained in:
BastiaanOlij
2017-07-28 10:32:08 +10:00
committed by Bastiaan Olij
parent 3942c939e3
commit d9cefb34c1
13 changed files with 1116 additions and 44 deletions

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modules/arkit/SCsub Normal file
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#!/usr/bin/env python
Import('env')
Import('env_modules')
env_arkit = env_modules.Clone()
# Add source files
env_arkit.add_source_files(env.modules_sources, "*.cpp")
env_arkit.add_source_files(env.modules_sources, "*.mm")