-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860

-Fixed potential bug in OWC (i dont think anyone had it but..)
This commit is contained in:
Juan Linietsky
2019-01-18 14:15:05 -03:00
parent 541422a4a2
commit d8b702b566
16 changed files with 131 additions and 11 deletions

View File

@ -398,7 +398,7 @@ public:
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled) = 0;
virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0;
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;