Bug Fixes

-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
This commit is contained in:
Juan Linietsky
2014-11-02 11:31:01 -03:00
parent 738eb2c1a8
commit d85b67be53
56 changed files with 7513 additions and 1908 deletions

View File

@ -65,7 +65,13 @@ void Body2DSW::update_inertias() {
float mass = area * this->mass / total_area;
_inertia += shape->get_moment_of_inertia(mass) + mass * get_shape_transform(i).get_origin().length_squared();
Matrix32 mtx = get_shape_transform(i);
Vector2 scale = mtx.get_scale();
_inertia += shape->get_moment_of_inertia(mass,scale) + mass * mtx.get_origin().length_squared();
//Rect2 ab = get_shape_aabb(i);
//_inertia+=mass*ab.size.dot(ab.size)/12.0f;
}

View File

@ -1086,6 +1086,7 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Matri
SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
if (!separator.test_previous_axis())
return;

View File

@ -131,7 +131,7 @@ bool LineShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_en
return true;
}
real_t LineShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t LineShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
return 0;
}
@ -180,7 +180,7 @@ bool RayShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_end
}
real_t RayShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t RayShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
return 0; //rays are mass-less
}
@ -237,10 +237,12 @@ bool SegmentShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
return true;
}
real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t SegmentShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
real_t l = b.distance_to(a);
Vector2 ofs = (a+b)*0.5;
Vector2 s[2]={a*p_scale,b*p_scale};
real_t l = s[1].distance_to(s[0]);
Vector2 ofs = (s[0]+s[1])*0.5;
return p_mass*(l*l/12.0f + ofs.length_squared());
}
@ -312,9 +314,10 @@ bool CircleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p_
return true;
}
real_t CircleShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t CircleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
return (radius*radius)*(p_scale.x*0.5+p_scale.y*0.5);
return radius*radius;
}
void CircleShape2DSW::set_data(const Variant& p_data) {
@ -377,9 +380,9 @@ bool RectangleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2&
return get_aabb().intersects_segment(p_begin,p_end,&r_point,&r_normal);
}
real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t RectangleShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const {
Vector2 he2=half_extents*2;
Vector2 he2=half_extents*2*p_scale;
return p_mass*he2.dot(he2)/12.0f;
}
@ -499,9 +502,9 @@ bool CapsuleShape2DSW::intersect_segment(const Vector2& p_begin,const Vector2& p
return collided; //todo
}
real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t CapsuleShape2DSW::get_moment_of_inertia(float p_mass, const Vector2 &p_scale) const {
Vector2 he2(radius*2,height+radius*2);
Vector2 he2=Vector2(radius*2,height+radius*2)*p_scale;
return p_mass*he2.dot(he2)/12.0f;
}
@ -610,16 +613,16 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2& p_begin,const Vect
return inters; //todo
}
real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass) const {
real_t ConvexPolygonShape2DSW::get_moment_of_inertia(float p_mass,const Vector2& p_scale) const {
Rect2 aabb;
aabb.pos=points[0].pos;
aabb.pos=points[0].pos*p_scale;
for(int i=0;i<point_count;i++) {
aabb.expand_to(points[i].pos);
aabb.expand_to(points[i].pos*p_scale);
}
return p_mass*aabb.size.dot(aabb.size)/12.0f;
return p_mass*aabb.size.dot(aabb.size)/12.0f + p_mass * (aabb.pos+aabb.size*0.5).length_squared();
}
void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {

View File

@ -84,7 +84,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const=0;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const=0;
virtual real_t get_moment_of_inertia(float p_mass) const=0;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const=0;
virtual void set_data(const Variant& p_data)=0;
virtual Variant get_data() const=0;
@ -173,7 +173,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -215,7 +215,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -262,7 +262,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -299,7 +299,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -338,20 +338,25 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
_FORCE_INLINE_ void project_range(const Vector2& p_normal, const Matrix32& p_transform, real_t &r_min, real_t &r_max) const {
// no matter the angle, the box is mirrored anyway
Vector2 local_normal=p_transform.basis_xform_inv(p_normal);
r_max=-1e20;
r_min=1e20;
for(int i=0;i<4;i++) {
float length = local_normal.abs().dot(half_extents);
float distance = p_normal.dot( p_transform.get_origin() );
real_t d=p_normal.dot(p_transform.xform(Vector2( ((i&1)*2-1)*half_extents.x, ((i>>1)*2-1)*half_extents.y )));
r_min = distance - length;
r_max = distance + length;
if (d>r_max)
r_max=d;
if (d<r_min)
r_min=d;
}
}
@ -420,7 +425,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -482,7 +487,7 @@ public:
virtual void get_supports(const Vector2& p_normal,Vector2 *r_supports,int & r_amount) const;
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const;
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const;
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;
@ -570,7 +575,7 @@ public:
virtual bool intersect_segment(const Vector2& p_begin,const Vector2& p_end,Vector2 &r_point, Vector2 &r_normal) const;
virtual real_t get_moment_of_inertia(float p_mass) const { return 0; }
virtual real_t get_moment_of_inertia(float p_mass,const Vector2& p_scale) const { return 0; }
virtual void set_data(const Variant& p_data);
virtual Variant get_data() const;

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@ -5621,7 +5621,7 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
if (distance>r)
distance=r;
float mult = powf(1.0-distance/r,att)*str;
float mult = Math::pow(1.0-distance/r,att)*str;
if (mult>0) {
col.r*=mult;
col.g*=mult;