ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]

Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
This commit is contained in:
Ignacio Etcheverry
2019-03-29 23:37:35 +01:00
parent c8aa85189a
commit d80bc5cbba
80 changed files with 261 additions and 257 deletions

View File

@ -38,7 +38,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
Returns the [AnimationPlayer]'s [Animation] bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_get_master_animation" qualifiers="const">
@ -66,7 +66,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
Binds a new [Animation] from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_set_filter_path">
@ -472,7 +472,7 @@
<return type="void">
</return>
<description>
Resets this [code]AnimationTreePlayer[/code].
Resets this [AnimationTreePlayer].
</description>
</method>
<method name="timescale_node_get_scale" qualifiers="const">
@ -607,14 +607,14 @@
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active">
If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
</member>
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
Once set, Animation nodes can be added to the AnimationTreePlayer.
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">