ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
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@ -38,7 +38,7 @@
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<argument index="0" name="id" type="String">
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</argument>
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<description>
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Returns the [AnimationPlayer]'s [Animation] bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
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Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
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</description>
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</method>
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<method name="animation_node_get_master_animation" qualifiers="const">
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@ -66,7 +66,7 @@
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<argument index="1" name="animation" type="Animation">
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</argument>
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<description>
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Binds a new [Animation] from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
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Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name [code]id[/code].
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</description>
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</method>
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<method name="animation_node_set_filter_path">
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@ -472,7 +472,7 @@
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<return type="void">
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</return>
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<description>
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Resets this [code]AnimationTreePlayer[/code].
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Resets this [AnimationTreePlayer].
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</description>
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</method>
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<method name="timescale_node_get_scale" qualifiers="const">
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@ -607,14 +607,14 @@
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
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If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code].
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</member>
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<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node from which to relatively access other nodes. Default value: [code]".."[/code].
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It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
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</member>
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<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
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The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
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The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
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Once set, Animation nodes can be added to the AnimationTreePlayer.
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
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