Merge pull request #59039 from MythTitans/fix-smoothed-normals-computation

Fix mixed smoothed and non-smoothed face normals computation for CSG shapes
This commit is contained in:
Rémi Verschelde
2022-03-11 23:48:24 +01:00
committed by GitHub

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@ -303,6 +303,7 @@ void CSGShape3D::_update_shape() {
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat;
if (n->faces[i].smooth) {
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
for (int j = 0; j < 3; j++) {
@ -315,6 +316,7 @@ void CSGShape3D::_update_shape() {
}
vec_map.set(v, add);
}
}
face_count.write[idx]++;
}