Merge pull request #59039 from MythTitans/fix-smoothed-normals-computation
Fix mixed smoothed and non-smoothed face normals computation for CSG shapes
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@ -303,6 +303,7 @@ void CSGShape3D::_update_shape() {
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ERR_CONTINUE(mat < -1 || mat >= face_count.size());
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int idx = mat == -1 ? face_count.size() - 1 : mat;
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if (n->faces[i].smooth) {
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Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
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for (int j = 0; j < 3; j++) {
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@ -315,6 +316,7 @@ void CSGShape3D::_update_shape() {
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}
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vec_map.set(v, add);
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}
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}
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face_count.write[idx]++;
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}
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