Fixes crash in the Filesystem dock
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@ -178,9 +178,10 @@ private:
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bool import_dock_needs_update;
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Ref<Texture> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths);
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bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites);
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Vector<String> _compute_uncollapsed_paths();
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void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false);
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void _update_tree(const Vector<String> p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false);
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void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
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void _file_list_gui_input(Ref<InputEvent> p_event);
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void _tree_gui_input(Ref<InputEvent> p_event);
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@ -192,7 +193,7 @@ private:
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void _tree_toggle_collapsed();
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void _select_file(const String p_path);
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void _select_file(const String p_path, bool p_select_in_favorites = false);
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void _tree_activate_file();
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void _file_list_activate_file(int p_idx);
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void _file_multi_selected(int p_index, bool p_selected);
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