-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
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@ -108,6 +108,7 @@ public:
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virtual Ref<Resource> duplicate(bool p_subresources = false) const;
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Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
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void set_local_to_scene(bool p_enable);
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bool is_local_to_scene() const;
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