Fix many asan and ubsan reported issues

This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
This commit is contained in:
Hein-Pieter van Braam
2019-01-30 02:12:41 +01:00
parent 35bb52011a
commit d308eb091a
16 changed files with 198 additions and 131 deletions

View File

@ -110,7 +110,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
String ucode = "uniform ";
ucode += _prestr(E->get().precission);
ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + String(E->key());
@ -137,7 +137,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode = "varying ";
vcode += _prestr(E->get().precission);
vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + String(E->key());