Merge pull request #38453 from lawnjelly/ios_halffloat_hacky

GLES2 disable half-float project setting
This commit is contained in:
Rémi Verschelde
2020-05-04 16:29:27 +02:00
committed by GitHub
2 changed files with 7 additions and 3 deletions

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@ -2430,6 +2430,7 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/gles2/debug/flash_batching", false);
GLOBAL_DEF("rendering/gles2/debug/diagnose_frame", false);
GLOBAL_DEF_RST("rendering/gles2/debug/use_batching_in_editor", true);
GLOBAL_DEF("rendering/gles2/debug/disable_half_float", false);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/gles2/batching/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/gles2/batching/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));